private _player = _this select 0;
private _ret = objNull;
private _list =  ((call fn_getPlayerRed)) select 
{
(alive _x)
&& {_x getVariable ['FAR_isUnconscious',1] == 0}
&& {_x getVariable ["tp_ed", 0] == 1}
&& {_x != _player}
};

if(count _list > 0) then
{_ret = selectRandom _list};

_ret

